DESERT SKIRMISH Β· PYLON WARS
Goal β destroy the enemy Town Hall, or hold 45 of the 81 board points (pylons + enclosed territory) once at least 10 pylons are down. At 30:00 the higher score wins.
Select β click, drag a box, Shift+click to add/remove, double-click or Ctrl+click for all of a type on screen, Ctrl+A for the army, . for idle peons, Ctrl+1β9 to set a group and 1β9 to recall it (tap twice to centre).
Orders β right-click to move / attack / gather / help build. Shift queues. Ctrl+right-click is attack-move. Buttons or hotkeys: Q move Β· W stop Β· E hold Β· R patrol Β· A attack-move Β· F attack Β· S gather Β· C knight charge.
Build β select a peon, press D, then F Farm Β· K Barracks Β· L Blacksmith Β· O Fortress. Tech: Town Hall β Barracks β Blacksmith β Fortress. Farms add supply. Hold Shift while placing to keep building.
Train β select a building: P Peon Β· G Grunt Β· K Knight Β· X General. T sets a rally point (right-click also works). Click queue icons to cancel and refund.
Counters β Grunts crush Peons but lose to Knights; Knights ride down Grunts and Peons but break on Generals; Generals also aura-buff nearby allies (+15% damage).
Pylons β press P with a peon (or click a point on the board) and a peon walks to the intersection and spends 8s raising a pylon (40π 20πͺ, 28s cooldown). Surround an enemy group until it has no liberties and it is captured (+25π each). Single-stone recaptures are ko-locked for 30s. A pylon in atari (one liberty) pulses red.
Why pylons matter β every pylon adds +3 supply, pays income, and grants vision. Enclosed empty regions count as territory (+1 supply per 2 points and a little income).
Fog of war β you only see what your units, buildings and pylons see. Unscouted board points show β?β. V toggles fog.
Camera β arrow keys, screen-edge scroll, mouse wheel zoom, Space centres on the selection, Y follows it, click or drag on the minimap (right-click there to order).
Other β U pause Β· H this guide Β· F2 hide the info panel Β· N wind erosion Β· Ctrl+Z undo terrain Β· Esc cancel. Sandstorms cut vision and speed.
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